About the Course
This course helps teachers and education professionals develop gamification solutions for their classrooms and develop their 21st-century teaching skills.
During this 6-day course, delivered in Berlin, Amsterdam, Zagreb or Osijek, you'll learn the principles and practices of gamification, and have the opportunity to design and implement your own game-based learning experiences. You'll also learn how to assess the effectiveness of these experiences and make adjustments as needed.
Game-based learning is a teaching method that uses games and other interactive, playful activities to engage students and help them learn. This approach is based on the idea that students are more likely to be motivated and engaged in their learning when it is presented in the form of a game or other interactive activity, as it can make learning more enjoyable and engaging for students. It can also provide a sense of accomplishment and success, which can help boost students' confidence and motivation. Additionally, game-based learning can help students develop important skills such as problem-solving, critical thinking, and collaboration.
In this course, you will learn how to use game-based learning as a useful tool for teaching complex or abstract concepts, how to tailor such methods to different learning styles and abilities to make them versatile and inclusive, and how to incorporate gamification solutions in educational settings. The course includes practical hands-on learning, with lots of creating, collaboration, and collecting ready-made materials and lesson plans.
THIS COURSE IS PERFECT FOR
teachers of all levels (primary, secondary, VET, adult)
education professionals such as curriculum developers and teacher trainers, who wish to incorporate gamification methods in their educational institutions
No matter your background or experience, you'll find valuable insights and practical skills to enhance your teaching practice. This course includes two cultural activities. You can also book additional cultural activities through our cultural package, which can be seen on our Destination pages.
By the end of the course, you'll be able to:
Analyze different gamification methods based on various criteria (e.g. their complexity, inclusivity, digital components, and implementation implications for specific classroom settings)
Plan and prepare complete lessons with gamification aspects to achieve student learning outcomes
Develop and design original games to foster efficient learning
Create original gamification materials, both analog and digital
Compare and evaluate various gamification models
Inclusivity and diversity
DAY 1 - Monday
Course introduction, Objectives, Syllabus, Practicalities
Introduction to Gamification and Game-based learning - overview of theory and current research
Sharing experiences about the topic in collaborative group activities
CULTURAL ACTIVITY IN THE AFTERNOON: Get to know the city through a Treasure Hunt activity
DAY 2 - Tuesday
Topic of the day: Escape Rooms/ Treasure Hunt
Benefits and challenges of using escape room and treasure hunt activities in the classroom
Best practices for integrating escape rooms and treasure hunts into your lesson plans
Designing and implementing escape room and treasure hunt activities
DAY 3 - Wednesday
Escape room / Treasure hunt game presentations and run through
Assessing and evaluating game-based learning
Providing feedback and support to students during game-based learning activities
DAY 4 - Thursday
Case studies and examples of successful game-based learning in the classroom
Tabletop games - theory, logic and valuable ideas, tools
Development of tabletop games in groups
Peer-review of outputs using rubrics and other evaluation tools for game-based learning
DAY 5 - Friday
Using technology to enhance game-based learning
Contemporary gamification activity ideas to prepare students for real-life situations
Planning and implementing a game-based learning project in your own classroom
Reflection and next steps for incorporating gamification and game-based learning into your teaching practice
DAY 6 - Saturday
Feedback on the course
Certificate of Attendance
CULTURAL ACTIVITY: One more cultural activity that is included in the course price will be held on one of the days of the course. The exact time will be determined before the start of the course, taking into account the travel arrangements of participants. Visit the destination pages to see the details of these activities in each city.
Don't miss this opportunity to enhance your teaching skills and expand your knowledge of gamification. Register now to secure your spot on the course.
2024 COURSE DATES AND LOCATIONS
1.4. - 6.4. (Spring break)
8.7. - 13.7.
15.7. - 20.7.
19.2. - 24.2.
20.5. - 25.5.
23.9. - 28.9. (Wine season)
30.9. - 5.10. (Wine season)
21.10. - 26.10.
28.10. - 2.11.
2.12 - 7.12. (Award-winning Advent)
9.12. - 14.12. (Award-winning Advent)
5.2. - 10.2. - CONFIRMED
18.3. - 23.3.
26.8. - 31.8.
4.11 - 9.11.
11.11. - 16.11.
29.4. - 4.5. (The tulip season)
14.10. - 19.10.
Additional dates to be announced.
We provide all the documentation you need for your mobility: Mobility Agreement, Registration Letter, Invoice, and Certificate of Attendance.
Participants are required to bring their own laptops.
On the last day of the course, a Certificate of Attendance will be awarded to each participant who attends at least 80% of the course. If due to travel arrangements the participant cannot attend the last day of the course, the Certificate of Attendance can be awarded earlier.
Classes will take place every day from 9.00 am to 1 p.m. or from 1 p.m. to 5 p.m. All the details will be provided to each participant over e-mail at least 1 week before the start of the course.
The course fee includes 2 cultural activities, with the option to book additional cultural activities through our CULTURE PACK (information available on destination pages).
480 EUR per participant (eligible for full Erasmus+ funding, or any other lifelong learning/professional development grant)